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※ 2D Artist:



Major Responsibilities:
- Create independently, or with a designer, character and world concept art.
- Aid in production of basic texture assets for use in 2d and 3d work by modelers and other 2d artists.
- Independently, or with a game designer, engage in 2D user interface and menu design.
- Aid in production of other 2d assets, such as mock-up and production art, box art, etc.

Qualifications:
- Excellent traditional drawing skill, and expertise using 2D software like Photoshop and Painter.
- Good communication skills and a friendly, positive outlook and teamwork skills.
- Knowledge in photography is a plus, particularly micro photography for texture quality photos.
- Exemplary resume which demonstrates the needed skills with a number of solid works.

※ 3D Modeler:



Major Responsibilities:
- Design and/or work with a designer or concept art to create game models of characters and props.
- Create UV mapping, texturing, bump, gloss mapping, and other next-gen graphic requirements.
- Optimize character modeling data with animator

Qualifications:
- Expertise using 3D software like 3ds max, Maya, and Z-brush .
- Excellent traditional drawing skill, including expertise using 2D software like Photoshop and Painter.
- Must be aware of the latest technology used in character modeling like shaders and shadow-maps.
- Fine arts or design school training is a plus, but not essential.
- Good communication skills, a positive attitude, and good teamwork skills.
- Exemplary resume outlining latest works in 2d and 3d, demonstrating the needed skill sets.

※ Level Artist:



Major Responsibilities:
- Work closely with level designer, to create level modeling and textures.
- Work on level post production: artistic design, lighting, SFX triggers, other events, and general tuning.
- Optimize level graphic data for quick loading.
- Debug the data using available technology and applicable engine.

Qualifications:
- Experience using 3D software, such as 3ds max, or Maya.
- Some traditional drawing skill, including experience using 2D software like Photoshop or Painter.
- Fine arts or design school training is a plus, architecture studies are a large plus.
- Experience with modding or creating levels in popular 3d engines a huge plus.
- Good communication skills, a positive attitude, and great team working ability.
- Exemplary resume including past level design work, and demonstrating the required skill set.

※ Animator



Major Responsibilities:
- 3D software key-framing and animation - possibly motion capture data processing.
- Rigging, and overseeing modeling process to prevent possible artifacts during animation.
- Cooperate with designers to complete tasks according to the Production Plan.

Qualifications:
- Proficient with Max and Maya made 3D animations and characters.
- Familiar with traditional animation theory.
- Experience in 2D or 3D key-frame animation, experience in motion capture is a plus.
- Must be creative and have the ability to adapt to any game style.
- Good team work and communication skills .
- Demo Reel showing some of your past animation 2d or 3d.

※ Level designer



Job Responsibilities:
- Design levels according to design document, including concept maps, basic game maps, and scripting.

Qualifications:
- Have passion, knowledge and a strong interest in a wide range of video games.
- Multidisciplinary creativity, and eagerness to learn.
- Have long lasting passion and positivity, and be able to make full use of limited resources.
- Good time management skill and ability to make a schedule to finish work before a deadline.
- Humorous, good communication skills and good team working skills.
- Have basic programming skill and be good at logical analysis and scripting.
- Have wide interests, especially in literature, art and movies.

 

 

 
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